Archive for February, 2006

Why Web?

February 23rd, 2006

Of late, a common theme has been coming up in a lot of my conversations. I get a lot of requests from people who want help “building a website.” The conversation goes something like this:

Me: So what do you want to do with this web site?
Them: Well, you know. Have a presence …
Me: And what do you want to do with this presence?
Them: Well, I’d really like to create a kind of one-stop-shop for everything widget. A place where anybody can find a comprehensive resource on rich widgety goodness.
Me: Why would they come to you instead of searching for “rich widgety goodness” on Google?
Them: Um…?
Me: Are you going to be sweeping the web all the time to keep this place updated with all the latest information?
Them: What do you mean “all the time” … I was thinking I’d add resources as I run across them …
Me: What will make you an authority over … say … anybody else in Widgetry?
Them: Well, that’s one of the things I’m trying to establish … So, what’s your hourly rate?
Me: You can’t afford me.

People? Get with the program. The days of creating the One-Stop-Shop ended about five years ago. Here are some facts of life:

Google is the index. Trying to be a specialized index to web-based content is pointless unless you’re going to try to unseat Google. Yahoo fans might disagree with me. Ok. They’re right, too. You have to beat BOTH of them to be a credible index of content.

Amazon is the mall. If you’re trying to start a store, don’t. Go to Cafe Press and save yourself the heartburn.

eBay is the fleamarket. You can open your own stall here. Stop wasting time farting around trying to create a store front. What you need is traffic and eBay has more of it in ten minutes than you can realistically attract in a year.

What does that leave?

Art.

If you’re going to have a website, create something new. Maybe it’s a blog. Maybe it’s the anchor for a community. Maybe it’s a catalog of your artworks. Write fiction. Write political manifestos. Create something worth seeing/reading/hearing.

More and more, the purpose of the web is not to find something — but rather to find somebody. When you open your browser, you join one of the single largest communities in the world. The challenge is finding the five people you want to talk to right now. Maybe they’re not online right now but you can read what they blogged, or listen to their podcast from yesterday. Maybe you don’t know who it is that you need to talk to and what you need to do is figure out who that is.

And given THAT perspective, then your website should make you findable and provide a reason for people that you want to talk with to find you.


Inside Higher Ed :: David Horowitz Has a List

February 13th, 2006

Darn! I’m gonna have to try harder!!

Inside Higher Ed :: David Horowitz Has a List
But today, with the release of David Horowitz


Blackboard-WebCT Merger Approved

February 7th, 2006

In case you’re living under a rock … I can only anticipate what this will do to the cost/flexibility of these tools:

Inside Higher Ed :: Blackboard-WebCT Merger Approved
Blackboard announced Monday that the Justice Department has cleared its plan to merge WebCT into its operations. The merger plans, announced in October, required Justice Department antitrust review because of the dominance the two companies have in the course-management industry. But Blackboard and WebCT officials had earlier predicted that approval would take place. The merger is now expected to be wrapped up in March or April.


Having Fun Is Serious Business

February 4th, 2006

Donal and I have been having an extended discussion over the last couple months about the topic of “Fun.” Looks like we’re not the only ones.

New edublog – The Illuminated Dragon – and some good questions at StigmergicWeb
Many times students are labelled as being lazy or not willing to put in the effort. When I watch some of the same students, though, practicing tricks on a skateboard or playing a game, it seems quite apparent that they are willing to put significant time and effort into some very difficult problems. One of the differences, obviously, is fun – it is expected that someone will have fun while they are practicing a trick on a skateboard or learning a new video game. Fun is built into the design of these problems. So why can